This kind of rinse-and-repeat gameplay got admittedly tedious a few times, but the good still outweighs the bad. The pixel art and animations look to be a step up from Rising, and the. The gameplay loop relies heavily on running through 1-2 screens, getting hit with a roadblock, having to go back to town, and then teleporting back to the dungeon to explore some more once the characters have a way to remove the obstacle. The new trailer gives us a look at Nowa and Seign, whose stories become intertwined after meeting during an expedition. into the dungeon areas for brief and inconsequential amounts of time. The only real problems are the combat (which feels a bit too simple) and that too often Eiyuden Chronicle: Rising sends CJ and co. All of this is portrayed in a 2.5D art style, which gives the game a nostalgic edge while still looking great. Hogan, a Crocodile Dundee-inspired character who's both named after actor Paul Hogan and looks like a crocodile, is a primary example of the humor and fun found within the game. The characters, even many of the NPCs, are varied and give humor to Eiyuden Chronicle: Rising's world. Even then, it all feels like a lead-up to the bigger Eiyuden Chronicle: Hundred Heroes. The story is a bit of a slow burn, as the narrative really isn't wholly evident until players have acquired all three party members. The other main part of the game involves exploring these areas, fighting monsters, and gathering crafting materials - all while hunting treasure and advancing the main storyline.
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